BlogTell Studio what the scene should look like

BlogsTell Studio what the scene should look like

Studio3 min read

Tell Studio what the scene should look like

Describe gameplay, a starting-soon screen, or a BRB in StreamChum Studio. It lays out capture, camera, and overlays.

Takeaway

StreamChum Studio can build the picture from a sentence. You describe the scene, it places the game, camera, chat, and overlays. You still hit Go live yourself.

What you type, what lands

Open Studio, sign in, and type something like: game full frame, camera bottom-right, live chat on the left. Studio proposes the layout. You uncheck nothing you don't want, say go. Display, webcam, and chat land on the canvas. Then hit Go live.

Different sentences, different scenes.
You sayWhat lands on the canvas
Starting soon, 5-minute countdown, looping musicIntro scene, full-canvas graphic, timer, music bed
Fortnite full frame, cam bottom-right, chat on the leftDisplay capture, corner camera, live chat overlay
BRB with the same look as my other overlaysNew BRB scene, widgets themed to the collection you picked
Make this whole pack neon purpleRestyles the overlays in that collection so they match

Scenes, not a blank mixer

The AI pane in Studio is a chat. You talk the way you'd talk to a co-host: gameplay, starting soon, BRB, just chatting. It looks at the displays and cameras already on the PC, plus the overlays you already have, and picks a layout. Before it builds, you get a checklist: this display, this camera, create live chat, looping music bed. Uncheck anything you don't want. If the placement is off, tell it to move the camera, or undo the last layout change. You can keep more than one Studio AI chat if you're working on Intro in one and Gameplay in another.

Overlays that match each other

New overlays can join a themed collection so chat, alerts, and a BRB graphic don't look like three different packs. If the profile already has a theme, Studio asks once whether to use that look. Otherwise pick the pack in the AI pane. Studio reuses a live chat that's already in that collection, and writes new widgets to match. You can still start from a free pack or brand one in Elements.

One widget, or the whole scene

Pick the pane that matches the job.
JobWhere
The whole layout: game, cam, scenes, overlaysStudio AI in the desktop
One overlay: goal bar, countdown, a small interactive widgetElement AI on that source
Still in OBS, not ready to moveScene Builder through the plugin

A 3D pool table, two players, !joinpool in chat: that's Element AI. It writes the overlay. Drop it on the scene yourself, or ask Studio AI to place it with the game and the camera.

Music and pictures, when you ask

If you want a looping music bed on the intro, say so. If you want illustrated art behind the countdown, say you want an image. Those nest inside the overlay turn, so you don't get a surprise extra charge for the picture. New scenes and new overlays still wait for a go. Restyling something already on the canvas just builds.

A countdown is a timer on the overlay. It does not switch scenes when it hits zero. Switch scenes yourself, or fire an Action.

Credits, in plain numbers

A Studio scene turn (the layout chat) costs 40 credits. A new custom overlay inside that scene is an Element Builder turn at 100. So moving a camera is one scene turn. An intro with a new full-canvas graphic is 40 plus 100. Viewer briefs and theme-collection branding do not spend this wallet. Free includes Studio on one platform, and creative AI credits start at 0 until you subscribe to Plus or Pro. Plan differences are on pricing.

The AI builds the scene. You still toggle destinations and hit Go live in Studio. Setup for the app is in the Studio guide.

Studio is out now for Windows and Mac (Apple Silicon). Sign in from Settings in the app. Creative AI needs a paid plan.

Get it from Downloads. More about the app is on the Studio page.

Run your stream from one login.

Go live from Studio, work across your connected channels, post to Discord, and create a custom look.