BlogsVTubing: where it came from, and how to run it in Studio

BlogVTubing: where it came from, and how to run it in Studio

Studio4 min read

VTubing: where it came from, and how to run it in Studio

A short history of virtual YouTubers, then how to get a Live2D or PNG avatar onto a StreamChum Studio scene and go live to Twitch, YouTube, and Kick.

Takeaway

A VTuber is a person on camera, with a drawn or 3D avatar instead of their face. StreamChum Studio does not rig or track that model. You run an avatar app (VTube Studio is the common one), capture its window or virtual camera in Studio, chroma out the green or blue, then go live to Twitch, YouTube, and Kick in one click. Chat and mods stay in Live Center.

The avatar app does the tracking. Studio captures the picture.
Kind of avatarWhat you runWhat Studio captures
Live2D (most 2D VTubers)VTube Studio or similar, with your .moc3 modelThat window, or its virtual camera
PNGTuberA talking/silent PNG switcherThe same: window or camera
3D / VRMVSeeFace, Warudo, or another 3D trackerThat window

What people mean by VTuber

You are still the host. A webcam (or a phone) watches your face. Software moves a model: blinks, mouth, head tilt. Viewers see the character. The person talking is you. That is the whole trick.

A short history

People put avatars on YouTube before the word existed. Ami Yamato was posting 3D vlogs there by 2011. The name that stuck is Virtual YouTuber. Kizuna AI used it when she started posting on A.I.Channel in late November 2016. The character was a 3D host who talked like a YouTuber. Japan ran with it.

The scene got bigger in layers, not in one jump.
WhenWhat changed
2016Kizuna AI popularizes Virtual YouTuber on YouTube
2017 to 2018Agencies (Hololive, Nijisanji) sign talent and ship a lot of models
Around 2020English VTubers take off on Twitch as well as YouTube
2021VTube Studio hits Steam, so indies can track a Live2D model on a PC without a studio

Live2D (the Cubism tool) is why so many models look like anime stills that move. A rigger wires the art to your face. PNGTubers skip that: two or three drawings swap when you talk. 3D models (often VRM) are a different pile of software. Agencies still exist. Plenty of people run independent. The encoder does not care which you are.

Put the avatar on the Studio canvas

In Studio, add a Display or window source and pick the avatar app's window. Set that app's background to green or blue. Open the source, add a chroma filter, pick the same color. Place the result like a facecam: corner of the canvas, not full screen unless the whole show is just chatting.

  • Window capture is the usual path. You see the model, you key the backdrop.
  • If the avatar app exposes a virtual camera, add a Camera source and pick it instead.
  • Studio's chroma filter is green or blue. Magenta backgrounds will not key cleanly. Change the avatar app to green or blue.

Ask Studio to place it, then go live

Once the window is on the PC, the Studio AI pane can lay the scene out: game full frame, avatar bottom-right, chat on the left. It will not invent a Live2D model. It places sources you already have, and it can create StreamChum overlays to match. Brand chat and alerts in Elements so the character and the widgets look like one show.

The avatar app stays running the whole stream. Studio encodes. Live Center is still the mod desk. Setup for the Windows app is in the Studio guide.

Studio is Windows. Tracking, models, and VTube Studio itself are a separate install. Studio does not ship Live2D.

Get Studio from Downloads. VTube Studio is on Steam.

Go live everywhere. Run the desk from one place.

Connect Twitch, YouTube, and Kick, go live from StreamChum Studio, then run the rest of the show from one desk.